Posts Tagged Release
The end of boring business meetings
Posted by ElectricGoat in Uncategorized on August 30, 2010
Every time I have to sit through a meeting, I wish I could play a game of Business Bingo (also known as Buzzword Bingo) to pass the time. To my surprise, I couldn’t find any software to do that in the Android Market. I’m proud to announce that it finally is available. Boring meetings will never be the same.
The game is best played with friends. On each phone, a different list of buzzwords. When the speaker says a word from your list, touch it. When you have filled your list, say “Bingo!” (or any other signal on which all players agreed beforehand).
Coming soon: the possibility to create your own buzzword lists, so you can play seminar bingo or whatever.
Updates of the week
Posted by ElectricGoat in Uncategorized on August 24, 2010
Since we don’t want to spam on our game updates, we’ll try to make at most one post per week on the subject. News of the previous week:
Footsteps, our bidding game for two players, gained a better computer opponent (and some bug fixes). We were glad to receive some positive comments on the game. We were afraid that people would dismiss it because it looked so simple, and wouldn’t play long enough to enjoy it. It can be addictive, especially if you play with friends and the loser pays the beers.
We’re working on different levels of computer opponents. Building AIs for bidding games is fun but quite a lot of work.
Poketris, our mix between Tetris and Poker, gained global high scores. We’re quite fond of this game (I play it a lot while commuting) but it hasn’t found its audience yet. We’ve had reports of non-responsiveness on some devices and will be looking into it.
In the meantime, if you want to train your memory, your reflexes and your ability to mentally juggle with poker hands, don’t hesitate to try our game. And please don’t hesitate to report on bugs or offer suggestions.
Finally, Renverse, our puzzle game, also gained global high scores, but only for the hardest Marathon mode, which we think offers the most challenge. There already are some very good times; some of your are good !
Next in line: more puzzles, high scores also for “Lights” mode when we have enough difficult puzzles to enable the hardest Marathon mode, and in the future, another game mode.
Renverse 2.2
Posted by ElectricGoat in Uncategorized on August 15, 2010
Version 2.2 of Renverse if out. It doesn’t contain any new features, only more “Lights” puzzles, because it lacked any really difficult ones. It also introduces ads on the playing screen, something we hesitated about. It may not stay that way, but it seems like the only way to get some ad impressions, so we’ll see.
The reason this version doesn’t really contain anything new is that it’s a first step towards the next version, which should introduce global high scores, as soon as our web backend is ready.
Poketris v0.5
Posted by ElectricGoat in Uncategorized on August 12, 2010
Version 0.5 of Poketris, our blend between Poker and Tetris, is now out. It’s now stable enough to have fun, so we can focus on adding new features. Next in line are probably: joker cards, high score board, achievements.
Version 0.5 ChangeLog:
- fast fall: fling your finger downwards, or press down on the direction pad to have the current card fall faster
- pause: touch the screen outside the playing field to pause the game
- full house hands are now handled
- fixed a bug with falling cards
- tweaked the score computation and speed
- enlarged the font size
